Please don’t follow this tutorial to the dot I’ve intentionally left out steps to make sure that following my every single mouse click is very difficult. If you decide to use this tutorial, I have one simple request: Meanwhile advanced modellers can click straight through to helpful sections such as setting up Max for KSP. Having been taught myself and also being taught by professionals and amateurs alike, I know how intimidating and confusing some pieces of software can be to work with.īecause of this I have made this tutorial to be friendly to all skill levels, Brand newbies can follow step by step from actually getting Max to getting their models into unity, (I have a life outside of KSP)Ī bit of background to me: I’m a final year university student who has been using Max, Maya and various other pieces of 3d modelling software on and off for several years. Please bear in mind this is a work in progress so chapters will be completed as and when I have free time to continue. It will also include getting your model into KSP using unity and how to set up your collision meshes correctly. This tutorial will cover creating the geometry, texture and animation for a MIR Docking Port. 6.2 Chapter 5.2: Solar Arrays and Spline Modelling.
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